Chapter 6 of 8
SPLASH DAMAGE
"Mugs," I said, gripping my sword. "Get the rod ready. We're going to give Kael her window."
The Witch pulled back her arm. The Ominous Potion held enough concentrated bad luck to reset the server’s difficulty to 'Impossibly Cruel,' and she was about halfway through the throwing animation.
"Window service is open!" Mugs yelled.
He didn't aim for the Witch. He aimed for the iron-and-glowstone chandelier hanging from the library’s overhanging porch. The bobber of his fishing rod looped around the chain with a satisfying clack.
I didn't wait to see if he could pull it. I was already moving toward the charging Ravager. It was six blocks away, then four, then three. I could see the individual gray pixels of its snout. It lowered its head to Gore me into the next biome. In Minecraft, a charging Ravager has a very specific hitbox and a very predictable momentum. If you can't stop the force, you change the pivot point.
I crouched, looking at the exact coordinates of its front-left hoof.
I placed a block of cobblestone. Thud. I dumped my water bucket on top of the stone. Splash.
The water flared out, creating a half-slab of liquid physics exactly where the Ravager was trying to plant its massive leg. The beast didn't just stop; its AI model tilted at a forty-five-degree angle as the game tried to calculate how a six-hundred-pound monster should reconcile 'solid ground' with 'moving water on a rock.'
The Ravager’s head dipped. Its hindquarters flared up. It let out a confused, modulated groan as it staggered, its massive body dipping out of Kael’s line of sight like a bowing stage performer.
"Now!" I screamed.
Behind me, Mugs yanked. He didn't just pull the rod; he sprinted backward, using his entire player-model’s weight. The chandelier groaned, the oak rafters splintered, and the heavy light fixture came crashing down. It didn't hit the Witch, but it slammed into the library’s porch railing, sending a cloud of wood particles and glowstone dust directly into her face.
It was a beautiful three-block gap. No beast, no porch, just a Witch surprised by a sudden lack of visibility.
Kael didn’t hesitate. She didn’t even breathe. She drew back her bow, the string singing with the tension of her penultimate arrow. She released.
The arrow was a blur of brown and white, a pixel-perfect shot aimed right between the Witch’s goggles. It should have been the end. It should have been a 'Ding' and a drop.
Instead, the Witch’s eyes flared purple.
She didn't move her feet. She didn't duck. She simply dissolved into a cloud of violet ender-particles.
The arrow whizzed through the space where her head had been a millisecond ago and thudded into the library’s 'Librarian Wanted' sign with a hollow thwack.
「⚔ Witch used [Evasion: Chorus Step]」
"Since when can they do that?" Mugs shrieked, his fishing rod dangling limp. "Since when do Witches have Enderman DNA?"
"Since this dungeon decided to stop playing fair," I said, spinning around. "Kael! Where is she?"
Kael was already pivoting on the roof, her bow lowered, her face a mask of pure focus. She pointed toward the center of the village. "Fountain. She blinked to the fountain."
I looked. The Witch was standing on the rim of the village fountain, the water swirling around her purple boots. She still had the Ominous Potion. She looked annoyed—not 'I missed a shot' annoyed, but 'I’m going to delete your save file' annoyed.
She held the pulsing bottle up to the moonlight, and for the first time, she didn't cackle. She just looked at us, waiting for the Ravager to find its feet. We had opened the window, but all we’d done was let the cold air in.
"She’s in the open," Kael said, her voice dropping an octave. "Jax, if we don't break that bottle before it hits the ground, the next wave won't be pillagers. It’ll be a funeral."
"Change of plans," I said, my shield arm shaking as the wood groaned under the last of its durability. "We stop the bottle. We ignore the beast. Full sprint. Go."
We didn't have a funnel anymore. We didn't have a trap. We just had a hundred blocks of open cobblestone and a Witch with a grudge.
We ran.
In Minecraft, sprinting consumes hunger, but in a raid, it consumes luck. Every block we crossed felt like we were overdrawing our account. The Witch stood perched on the edge of the fountain like a purple gargoyle, her eyes tracking us with that unnerving, non-standard intelligence. She didn't throw the Ominous Potion yet. She was waiting for the engagement—waiting for the precise moment when a single splash could catch all three of us in a cloud of reconsidered life choices.
"Spreading out!" I called, as if saying it made the tactic work better.
Kael veered left, her boots clattering on the smithy’s roof until she could drop down into a flanking alley. Mugs veered right, his fishing rod held like a baton. I went straight down the middle. I was the tank, or at least the person currently wearing enough iron to pretend I was one.
The Ravager I’d tilted with the water bucket let out a roar that vibrated in my teeth. It had regained its AI footings. Behind it, I heard a wet, grinding sound—the second Ravager, the one Mugs had dumped in the well, was scrabbling out of the pit. Its gray, blocky claws dug into the stone rim, hauling its massive bulk into the moonlight.
We were officially being pinched. Two Ravagers behind, one Witch ahead, and a village that was rapidly running out of intact roofs.
"Get her, Jax!" Mugs cheered, his voice slightly muffled by his own shield. "Bash her into the drinks!"
I reached the fountain. The Witch raised the Ominous Potion, her arm cocked back. I didn't have time for a sword swing—the cooldown was too slow. I did the only thing that could disrupt a throwing animation: a shield-bash.
I leaned into it, leading with the wood-and-iron rectangle that had saved my life since Wave 1. I aimed for her knees. I wanted to knock her off the fountain and into the water where her mobility would tank.
I hit her. It felt like hitting a wall of static.
The collision sound wasn't the usual thump. It was a high-pitched, digital screech. The Witch stumbled back, the purple bottle wobbling in her hand, but my shield didn't bounce. It buckled.
A web of cracks, bright as lightning, raced across the surface of the item. The durability bar, which had been a microscopic sliver of red, vanished.
「⚠ Your Shield has broken!」
The shield exploded into a cloud of brown wood particles and gray iron flakes. My left arm went light, suddenly vulnerable, the weight of my defense literally evaporating into the air. I stumbled forward, my momentum carrying me into the Witch’s personal space without any way to block what came next.
She didn't use the Ominous Potion on me. I wasn't the threat. She looked past me, her eyes locking onto Kael, who was emerging from the alley forty blocks away, her final arrow notched and pulled to her cheek.
The Witch knew the math. I had no shield and no bow. Mugs had a fishing rod and a dream. Kael was the only one who could end this before the bottle broke.
The Witch reached into a pocket and pulled out a standard, square-bottomed bottle filled with a liquid the color of an angry bruise. A Splash Potion of Harming II. At this range, it wouldn't just hurt; it would delete whatever hearts Kael had left.
"Kael, move!" I yelled, reaching for my sword, but I was out of position. I was too close, my sword sweep still on cooldown from a desperate swing at a Vindicator earlier.
The Witch threw. The bottle traced a low, wicked arc toward the alleyway. Kael was in her firing stance—locked in, unable to strafe fast enough without ruining the shot. She saw it coming. I saw her eyes go wide. She started to abort the draw, but the potion was faster.
Then something orange and loud blurred across my field of vision.
"Intercepted!" Mugs screamed.
He didn't just run into the path. He used the knockback from a well-timed jump to launch himself directly into the projectile’s flight path. He lived his life with zero filter, and apparently, his combat style followed the same rules. He soared into the air, his arms spread wide like a guy trying to hug a disaster.
The bottle hit Mugs square in the chest.
CRASH.
The sound of shattering glass was loud, but the sound of the effect was worse—a deep, thrumming vwoop of necrotic energy. A cloud of purple bubbles engulfed Mugs mid-air.
I watched its health bar in the corner of my HUD. It didn't tick down. It just ceased to exist.
「💔 Mugs took 12 damage from Witch (Critical Hit!)」 「☠ Mugs: "See ya at the spawn point, nerds!"」
Mugs didn't even hit the ground. He transformed into a puff of white smoke before his feet touched the cobblestones. There was no body, no dramatic final words—just the abrupt, clinical reality of a Minecraft death.
A shower of items rained down where he’d been. His iron chestplate, his tattered leather boots, a stack of twelve torches, his trusty fishing rod, and, for some reason, a single gold nugget he’d been carrying for "good luck." They hummed and bounced on the ground, little spinning icons of everything he’d owned, sitting in a neat pile exactly three blocks away from the Witch.
"Mugs!" Kael’s voice cracked. She hadn't fired. The distraction had worked, but the cost was our chaos factor.
I stood there, my shield arm empty, my best friend currently a ghost at the world’s center, staring at a pile of loot that was about to be trampled by the Ravager climbing out of the well.
The Witch looked at the pile of items, then back at me. She smiled—a thin, jagged line of pixels. She still had the Ominous Potion. She reached up to throw it again, and this time, there was nobody left to jump in the way.
「⚠ Player Mugs has respawned at [World Spawn]」
"He's gearless," I whispered, the realization hitting me harder than the Ravager’s roar. "He's at spawn with nothing but his bare hands, and his stuff is sitting in a pool of Witch spit."
The Ravager behind me let out a huff of hot, pixelated breath. I was pinned. Kael was out of position. Mugs was three hundred blocks away in his pajamas.
"Kael," I said, my voice steady despite the fact that my heart bar was pulsing red. "Tell me you have a plan for a naked run. Because Mugs is about to have the worst five minutes of his life."
The blacksmith’s roof was the highest vantage point left that didn't have a Vindicator currently trying to renovate it.
"Back! Get back!" I yelled, pulling Kael by the leather trim of her armor. I didn't have a shield to hide behind, so I used the only resource I had left: a stack of sixty-four torches. I started spamming them. I wasn’t trying to light up the ambiance; I was trying to create a visual barrier and check for mob spawns in the shadows. The ground around the blacksmith’s shop became a strobe light of flickering orange fire.
Below us, the two Ravagers converged. They were huge, stupid, and fueled by a collective desire to see us flattened into the voxel grid.
"I have four arrows," Kael said. Her voice was flat, the way it got when she was calculating exactly how many milliseconds she had left to live. "If I hit the Ravagers, they just get angry. If I miss the Witch, we're done."
"Don't shoot the Witch," I said, watching the fountain. The Witch was pacing, holding that violet bottle like a sacred relic. She was waiting for us to come down. She knew we were trapped. "Pin the big guys. Give Mugs a path."
"Mugs is dead, Jax."
"Mugs is respawning," I corrected, checking my HUD. "And if I know him, he’s currently doing something incredibly loud and profoundly ill-advised."
Three hundred blocks away, at the world spawn point—a humble circle of stone bricks next to a very confused-looking sheep—Mugs popped into existence with a soft poof of air.
He was wearing precisely nothing but his default blue shirt and a look of intense grievance. His health bar was full, his hunger was full, and his inventory was a vast, echoing void of zero items.
"That was incredibly rude," Mugs told the sheep.
He didn't panic. Panic was for people who had things to lose. Mugs had already lost everything except his dignity as a gamer, and even that was debatable. He looked toward the village. He could see the pillars of smoke, the flashes of Jax’s torches, and the distant, terrifying roar of the Ravagers.
The clock was ticking. In Minecraft, when you die, your items stay in a 'death pile' for exactly five minutes. If you don't pick them up by then, they despawn. They simply cease to exist, deleted by the server’s cleanup script. Mugs looked at the sun’s position. He had maybe four minutes left.
He lunged for a nearby 'Newbie Chest'—a wooden box someone had left near spawn for travelers. He flipped the lid. Inside was a single stick, two pieces of rotten flesh, and a bucket of milk.
"Milk," Mugs said, grabbing the bucket. "Strong bones. Good start."
He started sprinting. A naked player in Minecraft is the most vulnerable thing in the universe—you have zero armor points, which means a single arrow or a stiff breeze can send you right back to the respawn screen. But you’re also light. You’re fast.
Mugs didn't take the main road. He knew Jax’s funnels were probably full of angry pillagers. Instead, he veered into the side alleys, jumping over fences and sliding through the gaps between hovels. He reached the edge of the village just as a squad of three Vindicators turned the corner.
They saw him. They raised their axes.
「⚠ Vindicator: "Target acquired. High-priority... wait, why is he naked?"」
"Don't look at me!" Mugs screamed, zig-zagging. "I'm in a transition period!"
The Vindicators gave chase. Ordinarily, Mugs would have tried to fish-hook them or lava-bucket them, but his hotbar was a desert. He ran into a narrow alleyway behind the fletcher’s shop. He was twenty blocks from his gear pile. He could see it—the little spinning icons of his iron chestplate and his fishing rod, glowing faintly in the dark.
But there was a problem. The dungeon had anticipated the 'naked run.'
The alleyway floor was covered in a thick, shimmering purple slime—a Splash Potion of Slowness IV trap that had been laid across the cobblestones like a tripwire. If he stepped in it, his movement speed would drop to a crawl. The Vindicators would catch him in three seconds. If he tried to jump over it, he’d hit the low-hanging eaves of the roof and bounce right into the center of the puddle.
Ahead of the slime, the Witch was standing by the fountain, her back turned as she taunted Jax and Kael. The Ravagers were circling the blacksmith’s shop like gray sharks.
Mugs looked at his milk bucket. In Minecraft, milk clears all status effects. But it only works if you drink it. If he drank it now, it wouldn't help him cross the slime; he’d get the Slowness effect the second he touched the puddle.
"Wait," Mugs whispered, his brain doing that thing where it found a right answer through a labyrinth of wrong logic. "Milk doesn't just clear my status. Milk clears physics."
He didn't drink it.
He ran full tilt toward the slime. At the very edge, he leaped—not forward, but up. At the apex of his jump, he tilted his head down and 'placed' the milk bucket directly onto the purple slime.
In the weird coding of the game, a liquid placed on a potion-effect cloud doesn't just sit there. It overwrites the block. For a fraction of a second, the Slowness trap was replaced by a source block of white, wholesome milk.
Mugs landed in the milk. No Slowness effect. The purple particles vanished as the dairy neutralized the alchemical trap. The Vindicators behind him hit the milk, got confused by the sudden change in fluid dynamics, and stumbled.
"Milk! It does a body good!" Mugs yelled.
He snatched the bucket back up, the milk disappearing back into the iron pail, and executed a combat slide across the last five blocks of cobblestone.
The despawn timer hit the final ten seconds. The icons of his gear were beginning to flicker, the visual signal that they were about to be deleted.
Mugs’s hand swept through the pile.
Pop-pop-pop-snap-clink.
「📦 Mugs obtained [Iron Chestplate]」 「📦 Mugs obtained [Fishing Rod]」 「📦 Mugs obtained [Luck Nugget]」
He didn't even open his inventory. He used the hotkey shortcuts, slamming the armor onto his character model mid-roll. One second he was a defenseless kid in a blue shirt; the next, he was a clanking, iron-clad chaotic variable again.
He popped up from the cobblestones directly behind the Witch.
Above him, on the smithy roof, Jax stopped throwing torches. "He made it. Kael, he actually made it."
"With a milk bucket?" Kael asked, her bow still trained on the Ravager’s feet. "How is he still alive?"
"Because the game is afraid of him," I said, feeling a grin crack my deadpan expression. "Mugs! The bottle!"
The Witch spun around, her eyes wide as she realized the player she’d just deleted had returned from the dead, fully geared and smelling faintly of dairy.
Mugs didn't use a sword. He didn't have time. Instead, he pulled out his fishing rod and cast the line point-blank. The hook didn't catch the Witch; it caught the heavy, square glass bottle of the Ominous Potion.
"I believe this belongs to the trash!" Mugs shouted.
He yanked the rod. The Ominous Potion was ripped from the Witch’s hand, flying backward into the deep, dark masonry of the village well.
A moment later, a muffled, violet explosion sounded from the depths. A cloud of dark purple particles drifted up from the well, but the raid didn't reset. The difficulty didn't spike. The bottle was spent, and the Witch was empty-handed.
Mugs stood there, his fishing rod over his shoulder, looking up at us. "Did I miss anything? Did Jax say anything nice about me while I was gone?"
"I said you were a chaotic variable," I shouted down.
"I'll take it!" Mugs turned back to the Witch, who was reaching for a backup potion. "Kael! Your turn!"
"Kael, go!" I dropped from the smithy roof. I didn’t have a shield, and my health bar was a row of flickering, half-empty hearts, but I had momentum.
The Witch was reeling. Losing the Ominous Potion had glitched her tactical AI; she was cycling through her inventory animations too fast, her hand twitching as she decided whether to heal herself or hex Mugs.
"She’s mine!" Mugs yelled. He didn't close the distance—he knew better than to get within splash range of a cornered Witch. Instead, he started 'whipping.' He cast his fishing rod, let the hook snag her robes, and yanked. Then he did it again. Each yank didn't do much damage, but the knockback was insistent. He was playing her like a tetherball, bouncing her away from the fountain and straight toward the alley where Kael was waiting.
The Ravager groaned, its huge head swinging toward Mugs.
"Eyes on me, big guy!" I screamed.
I didn't have a sword in my hand. I had a fist. I ran at the Ravager—a creature that could level a house—and I punched it right in its gray, blocky snout.
「⚔ Jax dealt 1 damage to Ravager」 「⚠ Ravager is... mostly just confused.」
It worked. Aggro is a simple math equation: the mob targets whoever touched it last. The Ravager forgot about Mugs and pivoted toward me, its horns dipping for a charge. I turned and sprinted, leading it in a circle around the blacksmith’s furnace. It was a suicide run, but it kept the lane clear for the finish.
"Kael! No arrows!" Mugs shouted, ducking a Splash Potion of Weakness that shattered against a fence.
Kael didn't need arrows. She stepped out of the shadows of the fletcher’s shop. Her bow was slung over her shoulder. In her hand was a heavy, notched Iron Axe—the one we’d looted from the Vindicator in the previous wave. She’d been holding onto it, waiting for a moment when precision wasn't enough.
She didn't run like Mugs. She moved with a terrifying, predatory economy of motion.
The Witch saw her. The Witch panicked. She pulled out a Potion of Swiftness to try and blink away again, but Mugs was ready.
"Stay. Put!" Mugs snapped his rod back. The hook caught the Witch’s conical hat and yanked her head back, canceling her drinking animation.
Kael leaped.
It was a perfect Minecraft 'Crit.' She hit the apex of her jump just as she reached the Witch, her character model descending with the added force of gravity. She swung the axe in a vertical arc.
CRUNCH.
The sound of an axe hitting a mob on a critical strike is the most industrial sound in the game. It’s the sound of a problem being solved by force. Sharp, white particles erupted from the Witch.
「⚔ Kael dealt 13 damage to Witch (Critical Hit!)」
The Witch didn't transition. She didn't teleport. She simply folded into the standard death animation, her purple robes turning red as she tilted over and vanished into a cloud of white smoke.
She left behind two items. A single glass bottle of Potion of Healing II and an empty glass jar.
Kael stood over the drops, the iron axe resting on her shoulder. She breathed out once—a long, steady exhale that seemed to deflate the tension in the entire village square. She picked up the healing potion and tossed it to me without looking.
"Drink," she said. "You're at one heart."
I caught the bottle and downed it. The red hearts in my HUD refilled with a satisfying bloop-bloop-bloop.
The Ravager I’d been baiting suddenly stopped. It didn't roar. It didn't charge. It just stood there, looking at the spot where the Witch had died. Without her coordination buff, its purple eyes faded back to a dull, mindless gray. It let out a huff of air and turned, wandering aimlessly toward the village gate like a stray dog.
At the top of my screen, the raid bar—the long, red boss-meter that had been haunting us for an hour—shuddered. The red fill-line drained to zero.
「⚔ Wave Cleared!」
"We did it," Mugs said, sitting down on a half-broken fence. "We actually did it. I died, I got milk, I came back. That’s a career-best performance right there."
He looked at me, grinning. Kael leaned against the smithy wall, cleaning a speck of pixelated dust off her sleeve. For a second, the village was quiet. The fires had died down to embers. The only sound was the distant, comforting clink-clink of a villager who had survived by hiding in a composter.
I opened my mouth to say something—maybe a thank you, maybe a joke about the milk—but the words died in my throat.
The sky didn't turn back to day. The moon didn't move. Instead, the air itself seemed to darken.
A horn blast ripped through the silence.
It wasn't like the other horn blasts. Those had been sharp, aggressive calls to arms. This one was deep. It was cavernous. It was the sound of something very old and very heavy waking up beneath the world. The screen shook. My FOV widened as the vibration hit.
The raid bar at the top didn't disappear. It flickered. It turned from red to a dark, pulsing violet.
「⚠ Warning: Final Siege Unit approaching.」 「⚠ Difficulty: [DEEP]」
"Wait," I whispered, looking at the tree line. "That wasn't the last wave?"
"Jax," Kael said, her voice Tight. She was looking at the village square.
The ground in the center of the town, right by the well, was beginning to sink. The cobblestones weren't breaking; they were being pulled down into a perfect, 2x2 shaft of polished deepslate. It was the exact same architecture I’d found beneath the bedrock.
A new bar appeared on the HUD, sitting right below the raid meter. It didn't have a name. It just had a single icon: a totem with glowing green eyes.
"That’s not a raid anymore," I said, my hand trembling as I gripped the empty healing bottle. "The dungeon is coming up to meet us."
A second horn blast sounded, so loud it drowned out the sound of the wind.
Beyond the village walls, the forest trees began to fall. Not one by one, but in a Great, sweeping wave, as if something far larger than a Ravager was walking through them.
"Mugs," I said. "Get your rod."
"Kael," I said. "Find more arrows."
"Jax," Mugs said, his voice unusually small. "What are we fighting?"
I looked at the violet raid bar, which was now pulsing like a heartbeat.
"Everything," I said.