

Deepcraft: The End
by Max VoxelThe final zone. Endstone architecture that ignores the grid, a void you can see through the gaps in the floor, and endermen that don't just teleport — they move in formations, like something is commanding them. At the center, coiled around a pillar over nothing, waits a guardian that isn't really a mob at all. Depleted and under-geared, Jax, Mugs, and Kael face three trials that can only be solved apart: Jax has to stop planning and move on instinct, Mugs has to be precise instead of reckless, and Kael has to build something impossible while trusting two people she can't see. Everything the dungeon taught them comes due at once. The conclusion of the Deepcraft trilogy — funny, huge, and about three kids deciding to believe in each other when it counts.
NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
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